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Rendered Castle

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  Before refinement After refinement                With the critique I got from last week, I've worked on adding more to the environment. Adding trees and castle debris the landscape adds more to the storytelling of where this castle is situated in. The lighting added mood to castle by making it a mellow tone on the overall piece. With various materials at my disposal, I can apply more accurate textures to my castle such as adding the materials red dutch and brick gray which makes the castle more realistic. Adding more buildings to compliment the castle The various curves and objects I was working with. Used the group command to make work more efficient.  Testing various lightings Materials used for this project shaded Notes: - render makes the lighting dimmer, I'm not sure how to fix that -sunlight is the way to go since it is more easier to work with than spotlight - blue and purple are good colors for sunrises/sunsets

castle

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This is the final version of my castle. I've various tools learned from last week to achieve on making the parts of the castle like using Cap, BooleanUnion, BooleanDifference, Revolve and Orthro. shaded version work in progress castle    This is the shape of how the pillar looks the layout of the castle cones for the towers with revolve tool used boolean difference to make doors and windows notes:     - i forgot to put the cones separately and boolean union them to the main building which make it impossible to color the cones red which would've added a pop of color. - still getting the hang of using revolve , used revolve for the trees and the cones.  

voxel model

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 I've made a simple model using cubes (1x1). My model is a stack of books. I've added reliefs to divide the book cover and the book pages. There are different patterns added to the books for a splash of color.   This is the pen model version.